The “Starfire” video prototype project: a case history
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Low vs. high-fidelity prototyping debate
interactions
An interactive comic book presentation for exploring video
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Digital Family Portrait Field Trial: Support for Aging in Place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting the right design and the design right
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of an intelligent prompting system for people with dementia
interactions - Designing for seniors: innovations for graying times
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Performative artefacts: users "speaking through" artefacts in collaborative design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
The impact of concept (re)presentation on users' evaluation and perception
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Why context is important when gathering design feedback: an e-commerce case study
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Prototyping in game design: externalization and internalization of game ideas
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Hi-index | 0.01 |
When gathering feedback about an envisioned system, prototypes communicate design ideas to user groups. However, it is unclear how user responses are affected by prototype format. We conducted a 2x2 quasi-experiment (video /storyboard format x older and younger user groups) to test for an interaction between prototype format and user group. We found a significant interaction between prototype format and responses across user groups. Our results indicate that differences in user responses can be misinterpreted as the result of user group characteristics. We advise using multiple prototype formats to counteract a 'media effect'. Alternatively, we advise using storyboards for a smaller 'media effect'.