Cooperative prototyping: users and designers in mutual activity
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. part 2
Systems development research in Scandinavia: three theoretical schools
Scandinavian Journal of Information Systems
User participation and democracy: a discussion of Scandinavian research on systems development
Scandinavian Journal of Information Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
Sorting things out: classification and its consequences
Sorting things out: classification and its consequences
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Proceedings of the second Nordic conference on Human-computer interaction
Education and Information Technologies
Design Way: Intentional Change in an Unpredictable World - Foundations and Fundamentals of Design Competence
Scandinavian Journal of Information Systems
Scandinavian Journal of Information Systems
Museums, children, and technology
ACM SIGCHI Bulletin - a supplement to interactions
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design
Proceedings of the third Nordic conference on Human-computer interaction
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Designing ubiquitous computing to enhance children's interaction in museums
Proceedings of the 2005 conference on Interaction design and children
Theorizing Digital Cultural Heritage: A Critical Discourse (Media in Transition)
Theorizing Digital Cultural Heritage: A Critical Discourse (Media in Transition)
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognition, Technology and Work
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Tangible programming and informal science learning: making TUIs work for museums
IDC '08 Proceedings of the 7th international conference on Interaction design and children
"Playing with" museum exhibits: designing educational games mediated by mobile technology
Proceedings of the 8th International Conference on Interaction Design and Children
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Are digital natives a myth or reality? University students' use of digital technologies
Computers & Education
Rekindling values in participatory design
Proceedings of the 11th Biennial Participatory Design Conference
Mobile learning in museums: how mobile supports for learning influence student behavior
Proceedings of the 10th International Conference on Interaction Design and Children
Examining values: an analysis of nine years of IDC research
Proceedings of the 10th International Conference on Interaction Design and Children
interactions
Impediments to user gains: experiences from a critical participatory design project
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
The challenge of working with teens as participants in interaction design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
You are the real experts!: Studying teenagers' motivation in participatory design
Proceedings of the 12th International Conference on Interaction Design and Children
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Yarosh and colleagues voice a need to explicitly reveal values that drive our IDC research studies to avoid 'cargo cult science'. As Scandinavian Participatory Design (PD) approach is a highly values-led design approach, and is gaining importance in IDC research, we discuss the underlying values of democracy, quality of work and emancipation of this approach. We present a case study, Digital Natives, in which the Scandinavian PD approach was put into practice. Here we involved seven teenagers in the design of an interactive museum exhibition. We discuss how this particular approach effects key design activities such as the establishment of the design space, power relations among participants, the dialogical design process, project evaluation and the final outcome of the project. We conclude that the end goal of Scandinavian PD is not necessarily the final research prototype. Rather, in Scandinavian PD, designers strive to provide children with meaningful alternatives to existing technologies. It is to help children realize, that when it comes to the design of future technologies, they actually have a choice.