Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Values impacting the design of an adaptive educational storybook
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Activity-based interaction: designing with child life specialists in a children's hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedding technology in the classroom: the train the teacher model
Proceedings of the 11th International Conference on Interaction Design and Children
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Scandinavian participatory design: dialogic curation with teenagers
Proceedings of the 11th International Conference on Interaction Design and Children
Design challenges and concept for intergenerational online learning
Proceedings of the 11th International Conference on Interaction Design and Children
Designing digital media for teen-aged apprentices: a participatory approach
Proceedings of the 11th International Conference on Interaction Design and Children
FireFlies: supporting primary school teachers through open-ended interaction design
Proceedings of the 24th Australian Computer-Human Interaction Conference
CHECk: a tool to inform and encourage ethical practice in participatory design with children
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Interaction design research with adolescents: methodological challenges and best practices
Proceedings of the 12th International Conference on Interaction Design and Children
Designing healthcare games and applications for toddlers
Proceedings of the 12th International Conference on Interaction Design and Children
Recruiting and retaining young participants: strategies from five years of field research
Proceedings of the 12th International Conference on Interaction Design and Children
The DEVICE project: development of educational programs with a specific focus on design for children
Proceedings of the 12th International Conference on Interaction Design and Children
Modelling the role of teachers in introducing portable technology to the school curriculum
Proceedings of the 31st European Conference on Cognitive Ergonomics
Design strategies for youth-focused pervasive social health games
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Design recommendations for the development of a digital storytelling mobile application
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Explicitly examining the values held by a research community provides a tool in which participants can define its culture, conduct informed research, and reflect on their design process. We conducted a content analysis of the values expressed in the full text of IDC papers between 2002 and 2010, as well as a survey of the first authors of these papers. We discuss the types of contributions IDC papers make, the behaviors and qualities they seek to support in children, the audience for which IDC designs, the role of the child in creating these designs, the theories and models that inform this research, and the criteria that inform IDC's technical design choices. Based on our findings, we discuss trends, core values, and implications for the community and highlight opportunities for future IDC contributions.