Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
User Requirements Analysis: A Review of Supporting Methods
Proceedings of the IFIP 17th World Computer Congress - TC13 Stream on Usability: Gaining a Competitive Edge
Extending the Use of Games in Health Care
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 05
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Towards a likeability framework that meets child-computer interaction & communication sciences
Proceedings of the 6th international conference on Interaction design and children
Cognition, Technology and Work
Journal of Biomedical Informatics
Advances in Human-Computer Interaction - Special issue on interactive play and learning for children
Examining values: an analysis of nine years of IDC research
Proceedings of the 10th International Conference on Interaction Design and Children
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Healthcare games are becoming increasingly popular because of their potential to improve patients' wellbeing before, during, and after medical treatment. Even though young children (here referred to as toddlers) make up a growing group of gamers, there is a lack of research focusing on healthcare games for this group. Since toddlers often express unmotivated behavior towards receiving medical treatment, the potential of healthcare gaming applications for this group should be explored. The purpose of our study is to provide a set of research-derived design considerations for healthcare games and applications for toddlers. Our approach included an initial best practices collection through a workshop involving experts from pediatric healthcare and pedagogy, and an affinity diagramming categorization by a focus group with HCI and health researchers. This resulted in a robust set of best practices that was further used for establishing a connection with game components and transformation into design considerations. As an illustrating example we present a prototype of a healthcare game developed to improve nebulizer treatment for toddlers. The final result of this work is a set of key aspects to consider when designing healthcare games and applications for toddlers. The results should be useful for designers and researchers who work in the intersection between health and young user groups.