The future of e-learning communities
Communications of the ACM - Supporting community and building social capital
Production features for intrinsically interesting learning environments
CRPIT '03 Proceedings of the international federation for information processing working group 3.5 open conference on Young children and learning technologies - Volume 34
Family story play: reading with young children (and elmo) over a distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Make a Riddle and TeleStory: designing children's applications for the siftables platform
Proceedings of the 9th International Conference on Interaction Design and Children
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
Cross-platform learning: children's learning from multiple media
Proceedings of the 10th International Conference on Interaction Design and Children
Examining values: an analysis of nine years of IDC research
Proceedings of the 10th International Conference on Interaction Design and Children
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
NFC-based interactive learning environments for children
Proceedings of the 10th International Conference on Interaction Design and Children
Collaborative museums: an approach to co-design
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
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Online learning activities between grandparents and grandchildren are a promising solution for those, who live geographically separated or cannot meet face-to-face. Up to now, little is known about the characteristics these activities should have. In order to find out about the challenges that arise when designing an intergenerational online learning activity we analyzed children's preferences and needs, as well as those of grandparents. Investigating both perspectives ensures that the children benefit best from the activity itself and their grandparents' support. As the identified challenges mainly refer to the general set-up of learning activities, we also discuss a design concept illustrating how to meet the challenges.