Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Touch & Share: RFID based ubiquitous file containers
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Remote control for pervasive services
International Journal of Autonomous and Adaptive Communications Systems
Multimodal interaction with speech and physical touch interface in a media center application
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
The choreography of conceptual development in computer supported instructional environments
Proceedings of the 11th International Conference on Interaction Design and Children
Design challenges and concept for intergenerational online learning
Proceedings of the 11th International Conference on Interaction Design and Children
A Survey on Near Field Communication (NFC) Technology
Wireless Personal Communications: An International Journal
Activity pad: teaching tool combining tangible interaction and affordance of paper
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
NFC-based pervasive learning service for children
Proceedings of the 14th International Conference on Computer Systems and Technologies
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Near Field Communication (NFC) technology enables interactive, participatory learning applications that integrate digital learning material seamlessly to our everyday environment. NFC permits tagging objects in the environment and interacting with applications by touching the tagged objects with mobile devices. Touching a tag triggers an application in the mobile device to perform an operation that is related to the touched object. In this paper, we report how NFC can be used to create interactive applications that help children in their learning process and persuade them to do physical exercise. We report fully working applications we have developed to support children in learning to read, in learning a foreign language, in studying biology, and one application developed to persuade children to run outdoors.