Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
People, places, things: web presence for the real world
Mobile Networks and Applications
UbiData: ubiquitous mobile file service
Proceedings of the 2003 ACM symposium on Applied computing
A multimedia guidebook implementation using a bluetooth wireless information point network
Proceedings of the 3rd ACM international workshop on Wireless mobile applications and services on WLAN hotspots
Requesting Pervasive Services by Touching RFID Tags
IEEE Pervasive Computing
OmniStore: A system for ubiquitous personal storage management
PERCOM '06 Proceedings of the Fourth Annual IEEE International Conference on Pervasive Computing and Communications
Bridging the physical and virtual worlds by local connectivity-based physical selection
Personal and Ubiquitous Computing
The mobile phone as a digital SprayCan
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
CriStore: dynamic storage system for heterogeneous devices in off-site ubiquitous communities
Proceedings of the 2007 ACM symposium on Applied computing
Enabling Mobile Phones To Support Large-Scale Museum Guidance
IEEE MultiMedia
Implementing Physical Hyperlinks for Mobile Applications Using RFID Tags
IDEAS '07 Proceedings of the 11th International Database Engineering and Applications Symposium
Controlling multimedia players using NFC enabled mobile phones
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
CHI '08 Extended Abstracts on Human Factors in Computing Systems
DroPicks: a tool for collaborative content sharing exploiting everyday artefacts
UCS'07 Proceedings of the 4th international conference on Ubiquitous computing systems
NFC-based interactive learning environments for children
Proceedings of the 10th International Conference on Interaction Design and Children
Designing tangible user interfaces for NFC phones
Advances in Human-Computer Interaction
An NFC based context-aware solution for access to bibliographic sources in university environments
Journal of Ambient Intelligence and Smart Environments - Context Awareness
Hi-index | 0.00 |
Here, we present Touch & Share, an application for sharing multimedia content in our everyday environment. Our main design criterion is ease of use. Visual icons placed in the environment act as data storage (file containers). Users can drop multimedia files into the containers and pick files from them by touching the icons with their mobile terminals. The icons are placed on, or near, the physical objects the files are related to. RFID tags are placed behind the icons and they store metadata information about the files available in the corresponding containers. When users bring their terminals near the icons, the terminals' RFID readers communicate with the tags, read the contents of a container from the tag and possibly write information about new files. The actual files are stored in a server, but the user experiences the files to be in the containers. The main contributions of this work are a general application for storing multimedia content in nearly any place or everyday object and a fully functional prototype built using only commercial off-the-self technology.