Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
An ambient intelligence platform for physical play
Proceedings of the 13th annual ACM international conference on Multimedia
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
CoCicero: un système interactif pour la visite collaborative de musée sur support mobile
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
Making sense of group interaction in an ambient intelligent environment for physical play
Proceedings of the 2nd international conference on Tangible and embedded interaction
Hd touch: multi-touch and object sensing on a high definition lcd tv
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Experience Structuring Factors Affecting Learning in Family Visits to Museums
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Interactions around a contextually embedded system
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the 1st Augmented Human International Conference
NFC-based interactive learning environments for children
Proceedings of the 10th International Conference on Interaction Design and Children
Museum exhibit content recommendation and guidance system focusing on experience design
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Personal and Ubiquitous Computing
Supporting parent-young child activities with interactive tabletops: a conceptual analysis
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Personalization in cultural heritage: the road travelled and the one ahead
User Modeling and User-Adapted Interaction
Using handheld devices and situated displays for collaborative planning of a museum visit
Proceedings of the 2012 International Symposium on Pervasive Displays
Review: Mobile guides: Taxonomy of architectures, context awareness, technologies and applications
Journal of Network and Computer Applications
Art history concepts at play with ThIATRO
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Instagram at the museum: communicating the museum experience through social photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiencing interactivity in public spaces (eips)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning.