Relationships between fun and the computer business
Communications of the ACM
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
A game-engine based virtual museum authoring and presentation system
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Level up: a frame work for the design and evaluation of educational games
Proceedings of the 4th International Conference on Foundations of Digital Games
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
A Conceptual Framework for Serious Games
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
Re-envisioning the museum experience: combining new technology with social-networking
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Digital reconstruction of pavilions described in an ancient Indian architectural treatise
Journal on Computing and Cultural Heritage (JOCCH)
Using a Criteria-Based User Model for Facilitating Flow in Serious Games
VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Using Virtual Environments to Tell the Story: "The Battle of Thermopylae"
VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History
VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent
VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Revisiting 3D information landscapes for the display of art historical web content
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Learning about Art History by Exploratory Search, Contextual View and Social Tags
ICALT '12 Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
ARTournament: A Mobile Casual Game to Explore Art History
ICALT '12 Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
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Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For cultural heritage projects targeted to raising the awareness of the general public, the integration of interactivity and innovative storytelling techniques can be supporting elements to capture their target audiences' enthusiasm. In particular, games that deal with art history have particular flaws in integrating motivating elements. This observation led us to the development of the 3D online learning game, ThIATRO, that immerses the player an exhibition and, as a side-effect communicates knowledge of art history concepts to the player. Its playful approach not only increases motivation to learn but also raises interest in art history and cultural heritage in general. We provide an overview of the design ideas behind ThIATRO and summarize the results of evaluations conducted with a group of 14-year-old pupils in a classroom environment. The results indicate that ThIATRO changes the player's aesthetic response and allows him or her to perceive art on a deeper level.