Modeling and simulation: linking entertainment and defense
Modeling and simulation: linking entertainment and defense
Proceedings of the ACM symposium on Virtual reality software and technology
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Game construction as a learning tool
Proceedings of the 2006 international conference on Game research and development
Communications of the ACM - Creating a science of games
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Video-games: Do they require general intelligence?
Computers & Education
Towards a serious game to help students learn computer programming
International Journal of Computer Games Technology - Game Technology for Training and Education
A fast parametric deformation mechanism for virtual reality applications
Computers and Industrial Engineering
An Approach to Evaluation Component Design in Building Serious Game
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Construction Knowledge Transfer through Interactive Visualization
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction
ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
The Long History of Gaming in Military Training
Simulation and Gaming
A task annotation model for sandbox Serious Games
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Games for traffic education: An experimental study of a game-based driving simulator
Simulation and Gaming
OutRandom: addressing an underrated skill
Proceedings of the 3rd International Conference on Fun and Games
Towards a dynamic and extensible middleware for enhancing exhibits
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
GiveALink tagging game: an incentive for social annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
Serious games and tactical decision making training
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Planning serious games: adapting approaches for development
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Supporting reflection in an immersive 3D learning environment based on role-play
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey
Simulation and Gaming
Map gaming for local promotion
Proceedings of the Workshop on Open Source and Design of Communication
Information visualization and the arts-science-social science interface
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
Learning in virtual worlds: a new path for supporting cognitive impaired children
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Emergent design: bringing the learner close to the experience
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
Games and serious games in urban planning: study cases
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part II
A Computational Model of Emotions for Agent-Based Crowds in Serious Games
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Socially relevant simulation games: a design study
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Gamifying intelligent environments
Ubi-MUI '11 Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces
Serious games and learning effectiveness: The case of It's a Deal!
Computers & Education
The development of history educational game as a revision tool for Malaysia school education
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Mobile gaming: Industry challenges and policy implications
Telecommunications Policy
Letting the students create and the teacher play: expanding the roles in serious gaming
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Serious game for introductory programming
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
Serious games: are they part of the solution in the domain of cognitive rehabilitation?
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
Tales from the front lines of a large-scale serious game project
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Videogame technology to support seniors
Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
Creating physically active games for young adolescents
Proceedings of the 11th International Conference on Interaction Design and Children
Passengers' safety in aircraft evacuations: employing serious games to educate and persuade
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
World of Golf: a socially relevant simulation game
Proceedings of the 4th International Conference on Fun and Games
A cloud-based serious games framework for obesity
Proceedings of the 1st ACM multimedia international workshop on Cloud-based multimedia applications and services for e-health
A meta-analytic review of the role of instructional support in game-based learning
Computers & Education
Developing a situated virtual reality simulation for telerobotic control and training
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
How to analyse therapeutic games: the player / game / therapy model
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Generator of adaptive learning scenarios: design and evaluation in the project CLES
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Health games: taxonomy analysis and multiplayer design suggestions
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Serious games adoption in corporate training
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
A survey of serious games on sustainable development
Proceedings of the Winter Simulation Conference
The participatory design of a simulation training game
Proceedings of the Winter Simulation Conference
Virtual reality simulation system for water supply and distribution network
International Journal of Computer Applications in Technology
Advanced 3D visualization for simulation using game technology
Proceedings of the Winter Simulation Conference
Addressing teachers' concerns about the Prog&Play serious game with context adaptation
International Journal of Learning Technology
Art history concepts at play with ThIATRO
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Proceedings of the 6th Balkan Conference in Informatics
International Journal of Game-Based Learning
Gameful design in the automotive domain: review, outlook and challenges
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents
International Journal of Gaming and Computer-Mediated Simulations
The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training
Simulation and Gaming
GOALS: generator of adaptive learning scenarios
International Journal of Learning Technology
Games on prescription! evaluation of the elinor console for home-based stroke rehabilitation
Transactions on Edutainment IX
Evaluating the impact of a cloud-based serious game on obese people
Computers in Human Behavior
Digital educational game value hierarchy from a learners' perspective
Computers in Human Behavior
Aspects of the Integration of Games into Educational Processes
International Journal of Knowledge Society Research
International Journal of Technology Enhanced Learning
Hi-index | 4.10 |
Leveraging technology from the visual simulation and virtual reality communities, serious games provide a delivery system for organizational video game instruction and training.