Database research opportunities in computer games
ACM SIGMOD Record
SGL: a scalable language for data-driven games
Proceedings of the 2008 ACM SIGMOD international conference on Management of data
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Towards Generalised Accessibility of Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Accessibility Issues in Game-Like Interfaces
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
The ETH game programming laboratory: a capstone for computer science and visual computing
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
More Than Just a Game: Accessibility in Computer Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Implementing games on pinball machines
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey
Simulation and Gaming
Assessment of universal design principles for analyzing computer games' accessibility
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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The same technology that makes interactive 3D games so entertaining in the physical action domain is just as effective in education, training, and other more serious applications.