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Computational geometry: algorithms and applications
Game Programming Gems
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Programming Multiplayer Games
Digital Game-Based Learning
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VLDB '02 Proceedings of the 28th international conference on Very Large Data Bases
SGL: a scalable language for data-driven games
Proceedings of the 2008 ACM SIGMOD international conference on Management of data
Efficient management of data center resources for massively multiplayer online games
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Visualization of online-game players based on their action behaviors
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Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games
PaCT '09 Proceedings of the 10th International Conference on Parallel Computing Technologies
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Scalability of real-time online applications in edutain@grid
AIC'09 Proceedings of the 9th WSEAS international conference on Applied informatics and communications
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Networked Graphics: Building Networked Games and Virtual Environments
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Proceedings of the VLDB Endowment
An Efficient Gaming User Oriented Load Balancing Scheme for MMORPGs
Wireless Personal Communications: An International Journal
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In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different types of computer games, and show how database technology plays a role in their design. From this, we identify several new research directions to improve the utilization of this technology in computer games.