Visualization of online-game players based on their action behaviors

  • Authors:
  • Ruck Thawonmas;Keita Iizuka

  • Affiliations:
  • Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan;Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan and Solution Development Team, Solution Development Departm ...

  • Venue:
  • International Journal of Computer Games Technology - Networking for Computer Games
  • Year:
  • 2008

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Abstract

We propose a visualization approach for analyzing players' action behaviors. The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and Key Graph. CMDS is for discovering clusters of players who behave similarly. Key Graph is for interpreting action behaviors of players in a cluster of interest. In order to reduce the dimension of matrices used in computation of the CMDS input, we exploit a time-series reduction technique recently proposed by us. Our visualization approach is evaluated using log of an online game where three-player types according to Bartle's taxonomy are found, that is, achievers, explorers, and socializers.