Real-time representation of complex lighting data in a nightdrive simulation
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Developing 3-d animated applications prototypes in the classroom
Journal of Computing Sciences in Colleges
Journal of Experimental Algorithmics (JEA)
Introduction to SIGGRAPH and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Scaling games to epic proportions
Proceedings of the 2007 ACM SIGMOD international conference on Management of data
High quality navigation in computer games
Science of Computer Programming
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
AIAP'07 Proceedings of the 25th conference on Proceedings of the 25th IASTED International Multi-Conference: artificial intelligence and applications
Database research opportunities in computer games
ACM SIGMOD Record
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Flexible Path Planning Using Corridor Maps
ESA '08 Proceedings of the 16th annual European symposium on Algorithms
User Adaptive Game Characters Using Decision Trees and FSMs
KES-AMSTA '07 Proceedings of the 1st KES International Symposium on Agent and Multi-Agent Systems: Technologies and Applications
Facilitating language-oriented game development by the help of language workbenches
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Indicative routes for path planning and crowd simulation
Proceedings of the 4th International Conference on Foundations of Digital Games
Database research in computer games
Proceedings of the 2009 ACM SIGMOD International Conference on Management of data
Game player modeling using D-FSMs
Proceedings of the 2007 conference on Human interface: Part II
A realistic illumination model for stained glass rendering
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Teaching programming concepts with GameMaker
Journal of Computing Sciences in Colleges
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Theta*: any-angle path planning on grids
Journal of Artificial Intelligence Research
Voice maps: the system for navigation of blind in urban area
ACACOS'11 Proceedings of the 10th WSEAS international conference on Applied computer and applied computational science
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
A two-tiered global path planning strategy for limited memory mobile robots
Robotics and Autonomous Systems
Error metric for perceptual features preservation in polygonal surface simplification
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Using Virtual Worlds to Facilitate the Exploration of Ancient Landscapes
International Journal of Swarm Intelligence Research
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From the Publisher: A must-have for every game programmers聮 library! Written by game programming experts and edited by Nintendo聮s Mark DeLoura Comprehensive coverage of all major techniques used in game development CD-ROM is packed with the source code in C & C++, completely portable to Windows and Linux, and all graphics displays use the popular Open GL language