Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Advanced animation and rendering techniques
Advanced animation and rendering techniques
Game Programming Gems
A physically Exact Real Time Simulator for Car HeadLight
VR '99 Proceedings of the IEEE Virtual Reality
Light simulation in a distributed driving simulator
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
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For the development of new automobile lighting systems, special raytracing methods are used to completely simulate the illumination properties of the new product. For further evaluation, real test drives with real prototypes are still necessary. But changing weather and lighting conditions make the test drive results not fully comparable. Therefore, a high number of test drives have to be performed. This leads to a time-consuming and cost-intensive development process. Virtual test drives at night combined with a realistic simulation of a lighting system's illumination characteristics can minimize the number of real nightdrives and allow reproducible testing conditions as well as comparable results. A close-to-reality simulation poses high demands on the real-time method for calculating and displaying illumination data in a virtual scene. This paper introduces a real-time illumination method for use in a nightdrive simulation.