GROOP: an object-oriented toolkit for animated 3D graphics
OOPSLA '93 Proceedings of the eighth annual conference on Object-oriented programming systems, languages, and applications
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Analytic antialiasing with prism splines
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Integrated medical-image system for cancer research and treatment
IBM Journal of Research and Development
United States: computer graphics education in computer science undergoing a transformation
ACM SIGGRAPH Computer Graphics - Special issue: focus: computer graphics education
Overview of three-dimensional computer graphics
ACM Computing Surveys (CSUR)
Hierarchical view-dependent structures for interactive scene manipulation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Cartoon Animation and Morphing with Wavelet Curve Descriptor
Multidimensional Systems and Signal Processing
Ray tracing: graphics for the masses
Crossroads - Special issue on computer graphics
Evaluation of high performance multicache parallel texture mapping
ICS '98 Proceedings of the 12th international conference on Supercomputing
Multi-level texture caching for 3D graphics hardware
Proceedings of the 25th annual international symposium on Computer architecture
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Single-pass full-screen hardware accelerated antialiasing
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A collaborative and interdisciplinary computer animation course
ACM SIGGRAPH Computer Graphics
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters
IEEE Transactions on Parallel and Distributed Systems
Probabilistic Data Association Methods for Tracking Complex Visual Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
A simplified deformation for real-time 3D character animation
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Adaptive algorithm for vector field interpolation based on octree structure
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Proceedings of the conference on Visualization '01
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Memory-Efficient Ray Classification for Visibility Operations
IEEE Transactions on Visualization and Computer Graphics
MIP-Map Level Selection for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Conformal Surface Parameterization for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
The Floating Column Algorithm for Shaded, Parallel Display of Function Surfaces without Patches
IEEE Transactions on Visualization and Computer Graphics
Visualization of 3D Ultrasound Data
IEEE Computer Graphics and Applications
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Efficient Coverage Mask Generation for Antialiasing
IEEE Computer Graphics and Applications
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
3D object & light source representation with multi layer feed forward networks
Neural, Parallel & Scientific Computations
Fast, low memory Z-buffering when performing medium-quality rendering
Journal of Graphics Tools
Automatic Camera Calibration from a Single Manhattan Image
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
SOFSEM '01 Proceedings of the 28th Conference on Current Trends in Theory and Practice of Informatics Piestany: Theory and Practice of Informatics
MPI-parallelized Radiance on SGI CoW and SMP
ParNum '99 Proceedings of the 4th International ACPC Conference Including Special Tracks on Parallel Numerics and Parallel Computing in Image Processing, Video Processing, and Multimedia: Parallel Computation
Fast robust BSP tree traversal algorithm for ray tracing
Journal of Graphics Tools
Real-time representation of complex lighting data in a nightdrive simulation
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Handbook of computer animation
Chordlength texturing of spline surfaces
Journal of Graphics Tools
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
A new set of tools to describe and tune trajectories
CA '95 Proceedings of the Computer Animation
Efficient And Accurate Interference Detection For Polynomial Deformation
CA '96 Proceedings of the Computer Animation
Interactive Realism for Visualization Using Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Interpolation Synthesis for Articulated Figure Motion
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Real-Time Photo Realistic Simulation of Complex Heritage Edifices
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Scripted bodies and spline-driven animation
Graphics programming methods
Resolution of the inverse kinematic of an articulated structure using the Jacobian pseudo-inverse
Graphics programming methods
Antialiasing for bump maps and a fast normalization trick
Graphics programming methods
Modeling and visualization of complex geometric environments
Geometric modeling
3D seismic volume visualization
Integrated image and graphics technologies
Procedural texture evolution using multi-objective optimization
New Generation Computing
MPEG-4 based real-time shadows
Proceedings of the 12th annual ACM international conference on Multimedia
Depth of field implementation with OpenGL
Journal of Computing Sciences in Colleges
The crowd simulation for interactive virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Adapting motion capture data using weighted real-time inverse kinematics
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi Level Control of Cognitive Characters in Virtual Environments
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical implicit surface joint limits for human body tracking
Computer Vision and Image Understanding
Hierarchical motion controllers for real-time autonomous virtual humans
Lecture Notes in Computer Science
3D Reconstruction of parametric curves: recovering the control points
Machine Graphics & Vision International Journal
Multiple application OpenGL (Mesa) support on GLINT boards
ACM-SE 38 Proceedings of the 38th annual on Southeast regional conference
Practical 3D animation of multiply articulated construction equipment
WSC '04 Proceedings of the 36th conference on Winter simulation
3D object modelling for entertainment applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
Introduction to SIGGRAPH and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
3D face detection using curvature analysis
Pattern Recognition
Adjusted fair scheduling and non-linear workload prediction for QoS guarantees in grid computing
Computer Communications
Chaos and Graphics: Harmonograms
Computers and Graphics
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Integrating Sounds and Motions in Virtual Environments
Presence: Teleoperators and Virtual Environments
Cubic Bézier approximation of a digitized curve
Pattern Recognition
Class relationships and user extensibility in solid geometric modeling
COOTS'96 Proceedings of the 2nd conference on USENIX Conference on Object-Oriented Technologies (COOTS) - Volume 2
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
Journal of Computing Sciences in Colleges - Papers of the Fourteenth Annual CCSC Midwestern Conference and Papers of the Sixteenth Annual CCSC Rocky Mountain Conference
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Data Selection for Hand-eye Calibration: A Vector Quantization Approach
International Journal of Robotics Research
A post-processed 3D visualization tool for forest fire simulations
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
3D Modelling for Metamorphosis for Animation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Technical Section: Layered deformation of solid model using conformal mapping
Computers and Graphics
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Metrics for 3D Rotations: Comparison and Analysis
Journal of Mathematical Imaging and Vision
Hierarchical implicit surface joint limits for human body tracking
Computer Vision and Image Understanding
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
Natural Pose Generation from a Reduced Dimension Motion Capture Data Space
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Towards a real-time 3D shape reconstruction using a structured light system
Pattern Recognition
Automatic recognition of midline shift on brain CT images
Computers in Biology and Medicine
AR pottery: experiencing pottery making in the augmented space
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
An interactive motion-editing method for human animation
International Journal of Computer Applications in Technology
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Automatic motion generation based on path editing from motion capture data
Transactions on edutainment IV
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Computer graphics virtual textbook
Proceedings of the 24th Spring Conference on Computer Graphics
Primitive processing and advanced shading architecture for embedded space
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Stochastic global optimization for robust point set registration
Computer Vision and Image Understanding
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
The calculation of parametric NURBS surface interval values using neural networks
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Managing resolution in digital elevation models using image processing techniques
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part I
CUDA accelerated blobby molecular surface generation
PPAM'11 Proceedings of the 9th international conference on Parallel Processing and Applied Mathematics - Volume Part I
RigMesh: automatic rigging for part-based shape modeling and deformation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Reflected and transmitted irradiance from area sources using vertex tracing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
The ancient olympic games: being part of the experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VIRIM: a massively parallel processor for real-time volume visualization in medicine
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Mathematical description of motion and deformation: from basics to graphics applications
SIGGRAPH Asia 2013 Courses
Methodology for developing an advanced communications system for the Deaf in a new domain
Knowledge-Based Systems
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