Advanced animation and rendering techniques
Advanced animation and rendering techniques
Shape transformation for polyhedral objects
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Surface fitting with hierarchical splines
ACM Transactions on Graphics (TOG)
Automatic reconstruction of B-spline surfaces of arbitrary topological type
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Three-dimensional distance field metamorphosis
ACM Transactions on Graphics (TOG)
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
IEEE Transactions on Visualization and Computer Graphics
Metamorphosis of Arbitrary Triangular Meshes
IEEE Computer Graphics and Applications
Fitting smooth surfaces to dense polygon meshes
Fitting smooth surfaces to dense polygon meshes
Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations
IEEE Transactions on Visualization and Computer Graphics
3D Modeling for Deformable Objects
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
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Recent advances in three-dimensional (3D) data acquisition techniques have offered an alternative to the traditional 2D metamorphosis (or morphing) approaches, which gradually change a source object through intermediate objects into a target object. In this paper, we approach 3D metamorphosis via a novel 3D modelling technique, which reconstructs a fairly complex object with a single B-Spline patch. Our object representation is compact - over 90% compression rate can be achieved. Despite such huge amount of data reduction, our method achieves similar rendering result to that using polygonal representation. Our approach also allows a one-to-one mapping from the object space to a common parameter space to be established, to allow automatic correspondence between a pair of objects. This way to establishing object correspondence is advantageous over the common connectivity generation process, with which, if either the source or target object is changed, the whole process of establishing correspondences must be repeated. Several aesthetically pleasing examples of 3D morphing are demonstrated using the proposed method.