Computational Geometry: Theory and Applications
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Overlaying simply connected planar subdivisions in linear time
Proceedings of the eleventh annual symposium on Computational geometry
Three-dimensional distance field metamorphosis
ACM Transactions on Graphics (TOG)
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Consistent mesh parameterizations
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
IEEE Transactions on Visualization and Computer Graphics
Metamorphosis of Arbitrary Triangular Meshes
IEEE Computer Graphics and Applications
Updating and constructing constrained delaunay and constrained regular triangulations by flips
Proceedings of the nineteenth annual symposium on Computational geometry
Mesh Metamorphosis with Topology Transformations
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Multiresolution Interpolation Meshes
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Functions for manipulating floating-point numbers
ACM SIGNUM Newsletter
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
3D object modelling for entertainment applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
3D Modelling for Metamorphosis for Animation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
3D Modeling for Deformable Objects
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
A genus oblivious approach to cross parameterization
Computer Aided Geometric Design
3D morphing using strain field interpolation
Journal of Computer Science and Technology
Feature-based 3D morphing based on geometrically constrained sphere mapping optimization
Proceedings of the 2010 ACM Symposium on Applied Computing
Parallel shape transformation using slices
SEPADS'11 Proceedings of the 10th WSEAS international conference on Software engineering, parallel and distributed systems
Feature-based 3D morphing based on geometrically constrained spherical parameterization
Computer Aided Geometric Design
Real-Time 3d artistic rendering system
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Feature-Constrained texturing system for 3d models
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Feature-Based texture synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A fast 2d shape interpolation technique
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Multiresolution remeshing using weighted centroidal voronoi diagram
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
A new relative chain code in 3D
Pattern Recognition
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Three-dimensional metamorphosis is a powerful technique to produce a 3D shape transformation between two or more existing models. In this paper, we propose a novel 3D morphing technique that avoids creating a merged embedding that contains the faces, edges, and vertices of two given embeddings. This novel 3D morphing technique dynamically adds or removes vertices to gradually transform the connectivity of 3D polyhedrons from a source model into a target model and simultaneously creates the intermediate shapes. In addition, a priority control function provides the animators with control of arising or dissolving of input models' features in a morphing sequence. This is a useful tool to control a morphing sequence more easily and flexibly. Several examples of aesthetically pleasing morphs are demonstrated using the proposed method.