Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Modeling and Rendering for Realistic Facial Animation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Guaranteeing 2-Manifold Property for Meshes
SMI '99 Proceedings of the International Conference on Shape Modeling and Applications
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
IEEE Transactions on Visualization and Computer Graphics
One-to-one piecewise linear mappings over triangulations
Mathematics of Computation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive control of component-based morphing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Cross-parameterization and compatible remeshing of 3D models
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations
IEEE Transactions on Visualization and Computer Graphics
Functions for manipulating floating-point numbers
ACM SIGNUM Newsletter
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Texture transfer during shape transformation
ACM Transactions on Graphics (TOG)
ABF++: fast and robust angle based flattening
ACM Transactions on Graphics (TOG)
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Duplicate-skins for compatible mesh modelling
Proceedings of the 2006 ACM symposium on Solid and physical modeling
GI '06 Proceedings of Graphics Interface 2006
Graphical Models - Special issue on SPM 05
A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Actual morphing: a physics-based approach to blending
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Manifold-based approach to semi-regular remeshing
Graphical Models
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Harmonic volumetric mapping for solid modeling applications
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Surface parameterization via aligning optimal local flattening
Proceedings of the 2007 ACM symposium on Solid and physical modeling
An Approximate and Efficient Method for Optimal Rotation Alignment of 3D Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mesh resolution augmentation using 3D skin bank
Computer-Aided Design
Analysis of segmented human body scans
GI '07 Proceedings of Graphics Interface 2007
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
An image processing approach to surface matching
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
ACM SIGGRAPH 2008 papers
A biologically inspired generation of virtual characters
Proceedings of the 2008 ACM symposium on Applied computing
Surface matching using consistent pants decomposition
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Example-based conceptual styling framework for automotive shapes
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
3D Triangular Mesh Parameterization with Semantic Features Based on Competitive Learning Methods
IEICE - Transactions on Information and Systems
Technical Section: Consistent segmentation of 3D models
Computers and Graphics
3D morphing using strain field interpolation
Journal of Computer Science and Technology
Symmetry-Aware Mesh Processing
Proceedings of the 13th IMA International Conference on Mathematics of Surfaces XIII
Fast Spherical Mapping for Genus-0 Meshes
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Automatic registration for articulated shapes
SGP '08 Proceedings of the Symposium on Geometry Processing
Semi-regular quadrilateral-only remeshing from simplified base domains
SGP '09 Proceedings of the Symposium on Geometry Processing
Layer-based mannequin reconstruction and parameterization from 3D range data
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Technical Section: Feature-aligned harmonic volumetric mapping using MFS
Computers and Graphics
Style-content separation by anisotropic part scales
ACM SIGGRAPH Asia 2010 papers
Editable polycube map for GPU-based subdivision surfaces
I3D '11 Symposium on Interactive 3D Graphics and Games
ACM SIGGRAPH 2011 papers
SMI 2011: Full Paper: A topology-preserving optimization algorithm for polycube mapping
Computers and Graphics
Skeleton-Driven animation transfer based on consistent volume parameterization
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Consistent spherical parameterization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Texture synthesis using incremental patches
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Constructing common base domain by cues from Voronoi diagram
Graphical Models
Finding Surface Correspondences Using Symmetry Axis Curves
Computer Graphics Forum
Special Section on Graphics Interface: Atlas of connectivity maps
Computers and Graphics
Hi-index | 0.00 |
A basic element of Digital Geometry Processing algorithms is the establishment of a smooth parameterization for a given model. In this paper we propose an algorithm which establishes parameterizations for a set of models. The parameterizations are called consistent because they share the same base domain and respect features. They give immediate correspondences between models and allow remeshes with the same connectivity. Such remeshes form the basis for a large class of algorithms, including principal component analysis, wavelet transforms, detail and texture transfer between models, and n-way shape blending. We demonstrate the versatility of our algorithm with a number of examples.