An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Consistent mesh parameterizations
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Reanimating the dead: reconstruction of expressive faces from skull data
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Exploring gradient-based face navigation interfaces
GI '04 Proceedings of the 2004 Graphics Interface Conference
Comparative study of 3d face acquisition techniques
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
3-D facial model estimation from single front-view facial image
IEEE Transactions on Circuits and Systems for Video Technology
Virtual Reality in Brazil 2011: Reproducing virtual characters
Computers and Graphics
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A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and many other applications. The complexities involved in generating such models, however, impose heavy limitations on the variety of characters produced. In this paper, diploid reproduction is mimicked to produce an unlimited number of character models, which inherit traits from two parent models. The meshes of all models are constructed based on control parameters that are distributed as genes among a group of chromosomes. Thus, the technique consists of distributing pre-selected characteristics, represented as control parameters, over a pre-determined number of chromosome pairs for both parents; followed by a simulated generation of the father's and the mother's gametes; which are randomly combined in a simulated fecundation. The diversity is ensured in four random processes: the random exchange of segments during crossover; the random alignment of homologous chromosomes at metaphases I and II of meiosis; and the random union of male and female gametes during fecundation.