Numerical recipes in C: the art of scientific computing
Numerical recipes in C: the art of scientific computing
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Surface fitting with hierarchical splines
ACM Transactions on Graphics (TOG)
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Accurate Collision Response on Polygonal Meshes
CA '00 Proceedings of the Computer Animation
Building symbolic information for 3D human body modeling from range data
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Synthesizing animatable body models with parameterized shape modifications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An example-based approach to human body manipulation
Graphical Models
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Real-time animation of ancient Roman sites
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Validating a cloth simulator for measuring tight-fit clothing pressure
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Analysis of segmented human body scans
GI '07 Proceedings of Graphics Interface 2007
A biologically inspired generation of virtual characters
Proceedings of the 2008 ACM symposium on Applied computing
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
EDFCES: a new example-driven 3D face construction and editing system
Machine Graphics & Vision International Journal
Sizing avatars from skin weights
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
The feature points extraction for the apparel manufacture from 3D human body scan data
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Learning skeletons for shape and pose
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
A survey on CAD methods in 3D garment design
Computers in Industry
Parametric human body shape modeling framework for human-centered product design
Computer-Aided Design
Virtual Reality in Brazil 2011: Reproducing virtual characters
Computers and Graphics
3D body reconstruction from photos based on range scan
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
Discovering high-level parameters for visualization design
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Avatar customization based on human body measurements
SIGGRAPH Asia 2012 Posters
Generating diverse ethnic groups with genetic algorithms
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Fuzzy Sets and Systems
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In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify an existing one simply by inputting a number of sizing parameters.We approach the problem by forming deformation functions that are devoted to the generation of appropriate shape and proportion of the body geometry by taking the parameters as input. Starting from a number of 3D scanned data of human body models as examples, we derive these functions by using radial basis interpolation. A prerequisite of such formulation is to have correspondence among example models in the database. We obtain the correspondence by fitting a template onto each scanned data. Throughout the paper, body geometry is considered to have two distinct entities, namely rigid and elastic component of the deformation. The rigid deformation is represented by the corresponding joint parameters, which will determine the linear approximation of the physique. The elastic deformation is essentially vertex displacements, which, when added to the rigid deformation, depicts the detail shape of the body.Having these interpolators formulated, the runtime modeling can be reduced to the function evaluation and application of the evaluated results to the template model. We demonstrate our method by applying different parameters to generate a wide range of different body models.