Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey

  • Authors:
  • Dongwoon Lee;Michael Glueck;Azam Khan;Eugene Fiume;Ken Jackson

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • Foundations and Trends® in Computer Graphics and Vision
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Muscles provide physiological functions to drive body movement and anatomically characterize body shape, making them a crucial component of modeling animated human figures. Substantial effort has been devoted to developing computational models of muscles for the purpose of increasing realism and accuracy in computer graphics and biomechanics. We survey various approaches to model and simulate muscles both morphologically and functionally. Modeling the realistic morphology of muscle requires that muscle deformation be accurately depicted. To this end, several methodologies are presented, including geometrically-based, physically-based, and data-driven approaches. On the other hand, the simulation of physiological muscle functions aims to identify the biomechanical controls responsible for realistic human motion. Estimating these muscle controls has been pursued through static and dynamic simulations. We review and discuss all these approaches, and conclude with suggestions for future research.