Breathe easy: model and control of human respiration for computer animation

  • Authors:
  • Victor B. Zordan;Bhrigu Celly;Bill Chiu;Paul C. DiLorenzo

  • Affiliations:
  • University of California, Riverside, CA;University of California, Riverside, CA;University of California, Riverside, CA;University of California, Riverside, CA

  • Venue:
  • Graphical Models - Special issue on SCA 2004
  • Year:
  • 2006

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Abstract

In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and deformable parts. Motion related to breath is a signature movement of the human body and an indicator for life but it has been largely overlooked by the graphics community. A novel composition of biological components is necessary to capture the key characteristics of breathing motion visible in the human trunk because the movement is generated fundamentally through the combination of both rigid bone and soft tissue. Our approach uses a simple physically based muscle element which is used throughout to drive the motion of the ribs and diaphragm as well as in other muscles, like those of the abdomen, to produce passive resistance. In addition, we describe an implementation of a straightforward method for preserving incompressible volume in deformable bodies to use in approximating the motion of the abdomen related to breath. Through the careful construction of this anatomically based torso, control for respiration becomes the generation of periodic contraction signals for a minimal set of two muscle groups. We show the flexibility of our approach through the animation of several breathing styles using our system.