Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
Anima II: a 3-D color animation system
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
The integration of subjective and objective data in the animation of human movement
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A parametric model for human faces.
A parametric model for human faces.
A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
An automatic lip-synchronization algorithm for synthetic faces
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Performance-driven hand-drawn animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Expressive expression mapping with ratio images
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animated deformations with radial basis functions
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Facial animation framework for the web and mobile platforms
Proceedings of the seventh international conference on 3D Web technology
Collision detection and tissue modeling in a VR-simulator for eye surgery
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
FacEMOTE: qualitative parametric modifiers for facial animations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Application of the Self-Organizing Feature Map Algorithm in Facial Image Morphing
Neural Processing Letters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Mimicing 3D transformations of emotional stylised animation with minimal 2D input
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
Automatic Creation of 3D Facial Models
IEEE Computer Graphics and Applications
Bézier Volume Deformation Model for Facial Animation and Video Tracking
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
A Computational Algebraic Topology Model for the Deformation of Curves
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
Anatomy-based 3D facial modeling for expression animation
Machine Graphics & Vision International Journal
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
3D Models Of The Lips For Realistic Speech Animation
CA '96 Proceedings of the Computer Animation
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
CA '96 Proceedings of the Computer Animation
Computer graphic modeling of american sign language
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Image-based Talking Heads using Radial Basis Functions
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Human interface using the Rutgers Master II force feedback interface
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry-driven photorealistic facial expression synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Reanimating the dead: reconstruction of expressive faces from skull data
ACM SIGGRAPH 2003 Papers
Physiologically-Based Modeling and Visualization of Deformable Lungs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Graphical Models
Robust and Rapid Generation of Animated Faces from Video Images: A Model-Based Modeling Approach
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
IEEE Transactions on Visualization and Computer Graphics
Photo-realistic conversation agent
Integrated image and graphics technologies
Rapid modeling of 3D faces for animation using an efficient adaptation algorithm
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Eye Tracking and Animation for MPEG-4 Coding
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Geometry-Driven Photorealistic Facial Expression Synthesis
IEEE Transactions on Visualization and Computer Graphics
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Performance-driven facial animation
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2006 Courses
An example-based approach for facial expression cloning
ACM SIGGRAPH 2006 Courses
Performance-driven hand-drawn animation
ACM SIGGRAPH 2006 Courses
Simulating speech with a physics-based facial muscle model
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Expression modeling-a boundary element approach
Computers and Graphics
Physically based facial expression synthesizer with performance analysis and GPU-aided simulation
Proceedings of the 2006 international conference on Game research and development
Elastic secondary deformations by vector field integration
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Motion in Games
Face/Off: live facial puppetry
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A facial expression parameterization by elastic surface model
International Journal of Computer Games Technology
KES '09 Proceedings of the 13th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems: Part II
Adaptive Physics---Inspired Facial Animation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Anatomy-based face reconstruction for animation using multi-layer deformation
Journal of Visual Languages and Computing
Personalized reconstruction of 3D face based on different race
LSMS/ICSEE'10 Proceedings of the 2010 international conference on Life system modeling and simulation and intelligent computing, and 2010 international conference on Intelligent computing for sustainable energy and environment: Part III
A highly automated method for facial expression synthesis
Transactions on edutainment V
A data-driven appearance model for human fatigue
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A simple method for real-time metal shell simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Position-based facial animation synthesis
Computer Animation and Virtual Worlds
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
International Journal of Multimedia Data Engineering & Management
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Recognition and simulation of actions performable on rigidly-jointed actors such as human bodies have been the subject of our research for some time. One part of an ongoing effort towards a total human movement simulator is to develop a system to perform the actions of American Sign Language (ASL). However, one of the “channels” of ASL communication, the face, presents problems which are not well handled by a rigid model. An integrated system for an internal representation and simulation of the face is presented, along with a proposed image analysis model. Results from an implementation of the internal model and simulation modules are presented, as well as comments on the future of computer controlled recognition of facial actions. We conclude with a discussion on extensions of the system, covering relations between flexible masses and rigid (jointed) ones. Applications of this theory into constrained actions, such as across rigid nonmoving sheets of bone (forehead, eyes) are also discussed.