A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Computer facial animation
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interior point algorithms: theory and analysis
Interior point algorithms: theory and analysis
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Expressive expression mapping with ratio images
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
E-Partner: A Photo-Realistic Conversation Agent
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
MikeTalk: A Talking Facial Display Based on Morphing Visemes
CA '98 Proceedings of the Computer Animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Geometry-driven photorealistic facial expression synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Towards an Example-Based Image Compression Architecture for Video-Conferencing
Towards an Example-Based Image Compression Architecture for Video-Conferencing
Photo-realistic talking-heads from image samples
IEEE Transactions on Multimedia
Hi-index | 0.00 |
Image-based facial animation (IBFA) techniques allow us to build photorealistic talking heads. In this chapter, we address two important issues in creating a conversation agent using IBFA. First, we show how to make a conversation agent appear to be alive during the conversation. Second, we present techniques for lip-syncing different languages in the same IBFA system. Using these techniques, we built two conversation agents, an English speaker and a Mandarin Chinese speaker, in our E-Partner system.We also present a geometry-driven facial expression synthesis system, which is very important to make talking head more naturally in the future. Given the feature point positions (geometry) of a facial expression, our system automatically synthesizes the corresponding expression image which has photo-realistic and natural looking expression details. This technique can be used to enhance the traditional expression mapping technique, or let user edit facial expression directly by moving feature points in our expression editing system.