Computational geometry: an introduction
Computational geometry: an introduction
A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
Shape transformation for polyhedral objects
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Unconstrained Automatic Image Matching Using Multiresolutional Critical-Point Filters
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Metamorphosis of Arbitrary Triangular Meshes
IEEE Computer Graphics and Applications
Animation of Synthetic Faces in MPEG-4
CA '98 Proceedings of the Computer Animation
Facial Deformations for MPEG-4
CA '98 Proceedings of the Computer Animation
Tracking and Learning Graphs and Pose on Image Sequences of Faces
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
3D Modeling and Tracking of Human Lip Motions
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Facial animation framework for the web and mobile platforms
Proceedings of the seventh international conference on 3D Web technology
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
FacEMOTE: qualitative parametric modifiers for facial animations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Prometheus Project — The Challenge of Disembodied and Dislocated Performances
BT Technology Journal
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
Planar Bones for MPEG-4 Facial Animation
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry-driven photorealistic facial expression synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vision-based control of 3D facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical Models
Photo-realistic conversation agent
Integrated image and graphics technologies
Is that a smile?: gaze dependent facial expressions
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Mimicking video: real-time morphable 3D model fitting
Proceedings of the ACM symposium on Virtual reality software and technology
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Audio-based head motion synthesis for Avatar-based telepresence systems
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Avatar-mediated face tracking and lip reading for human computer interaction
Proceedings of the 12th annual ACM international conference on Multimedia
Surface detail capturing for realistic facial animation
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Transferable videorealistic speech animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry-Driven Photorealistic Facial Expression Synthesis
IEEE Transactions on Visualization and Computer Graphics
Fast individual face modeling and animation
Proceedings of the second Australasian conference on Interactive entertainment
Accurate Visible Speech Synthesis Based on Concatenating Variable Length Motion Capture Data
IEEE Transactions on Visualization and Computer Graphics
Animating blendshape faces by cross-mapping motion capture data
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Modeling and animating for the dense laser-scanned face in the low resolution level
MS'06 Proceedings of the 17th IASTED international conference on Modelling and simulation
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2006 Courses
Retargeting: algorithms for performance-driven animation
ACM SIGGRAPH 2006 Courses
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis
ACM SIGGRAPH 2006 Courses
An example-based approach for facial expression cloning
ACM SIGGRAPH 2006 Courses
Face transfer with multilinear models
ACM SIGGRAPH 2006 Courses
Face expression synthesis based on a facial motion distribution chart
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Face animation by real time feature tracking
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Transferring of Speech Movements from Video to 3D Face Space
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulating speech with a physics-based facial muscle model
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Facial motion cloning with radial basis functions in MPEG-4 FBA
Graphical Models
SIGGRAPH as textbook: learning skills for undergraduates
ACM SIGGRAPH 2002 conference abstracts and applications
Analysis of segmented human body scans
GI '07 Proceedings of Graphics Interface 2007
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Fast and reusable facial rigging and animation
ACM SIGGRAPH 2007 sketches
Multispace behavioral model for face-based affective social agents
Journal on Image and Video Processing
Image-based 3D face modeling system
EURASIP Journal on Applied Signal Processing
Journal of Visual Languages and Computing
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Real-time expression cloning using appearance models
Proceedings of the 9th international conference on Multimodal interfaces
High Resolution Tracking of Non-Rigid Motion of Densely Sampled 3D Data Using Harmonic Maps
International Journal of Computer Vision
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Resolving Occlusion Method of Virtual Object in Simulation Using Snake and Picking Algorithm
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
A Model of Facial Expression for 3D Avatar
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part III: ICCS 2007
Sparse Key Points Controlled Animation for Individual Face Model
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Feature points based facial animation retargeting
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Instant Casting Movie Theater: The Future Cast System
IEICE - Transactions on Information and Systems
“Dive into the Movie” Audience-Driven Immersive Experience in the Story
IEICE - Transactions on Information and Systems
Face/Off: live facial puppetry
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pose-space animation and transfer of facial details
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perceptually guided expressive facial animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A facial expression parameterization by elastic surface model
International Journal of Computer Games Technology
Automatic and real-time 3D face synthesis
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Example-based performance driven facial shape animation
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Decimation of human face model for real-time animation in intelligent multimedia systems
Multimedia Tools and Applications
Exporting vector muscles for facial animation
SG'03 Proceedings of the 3rd international conference on Smart graphics
Generation of expression space for realtime facial expression control of 3D avatar
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
A feature-preserved simplification for autonomous facial animation from 3D scan data
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Real-time face pose tracking and facial expression synthesizing for the animation of 3D avatar
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
ACM SIGGRAPH 2010 papers
Automatic 3D facial model and texture reconstruction from range scans
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Easy rigging of face by automatic registration and transfer of skinning parameters
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Bilinear kernel reduced rank regression for facial expression synthesis
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Scattered data interpolation and approximation for computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Model transduction for triangle meshes
Journal of Computer Science and Technology
Markerless reconstruction and synthesis of dynamic facial expressions
Computer Vision and Image Understanding
Gamer's facial cloning for online interactive games
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Expression transfer for facial sketch animation
Signal Processing
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
Instant movie casting with personality: Dive into the movie system
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
A robust 3d face pose estimation and facial expression control for vision-based animation
MMM'07 Proceedings of the 13th international conference on Multimedia Modeling - Volume Part I
Perceiving visual emotions with speech
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
On the use of 3d scanner for chinese opera documentation
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Transferring a labeled generic rig to animate face models
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Real-Time facial expression mapping for high resolution 3d meshes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Automatic 3d facial expression analysis in videos
AMFG'05 Proceedings of the Second international conference on Analysis and Modelling of Faces and Gestures
Facial expression hallucination through eigen-associative learning
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
An efficient approach for multi-view face animation based on quasi 3d model
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
A multiresolutional approach for facial motion retargetting using subdivision wavelets
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
Towards unsupervised segmentation of semi-rigid low-resolution molecular surfaces
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
A piece-wise learning approach to 3D facial animation
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
Performance driven facial animation by appearance based tracking
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part I
A fast individual face modeling and facial animation system
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Data-driven facial expression synthesis via Laplacian deformation
Multimedia Tools and Applications
A realistic dynamic facial expression transfer method
Neurocomputing
A facial composite editor for blendshape characters
Proceedings of the Digital Production Symposium
Facial action transfer with personalized bilinear regression
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part II
The pipeline of facial animation fast forward: the NMA example
SIGGRAPH Asia 2012 Technical Briefs
Dynamic units of visual speech
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Dynamic units of visual speech
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
3D facial expression synthesis from a single image using a model set
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
ElastiFace: matching and blending textured faces
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Smooth contact-aware facial blendshapes transfer
Proceedings of the Symposium on Digital Production
Augmenting physical avatars using projector-based illumination
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
We present a novel approach to producing facial expression animations for new models. Instead of creating new facial animations from scratch for each new model created, we take advantage of existing animation data in the form of vertex motion vectors. Our method allows animations created by any tools or methods to be easily retargeted to new models. We call this process expression cloning and it provides a new alternative for creating facial animations for character models. Expression cloning makes it meaningful to compile a high-quality facial animation library since this data can be reused for new models. Our method transfers vertex motion vectors from a source face model to a target model having different geometric proportions and mesh structure (vertex number and connectivity). With the aid of an automated heuristic correspondence search, expression cloning typically requires a user to select fewer than ten points in the model. Cloned expression animations preserve the relative motions, dynamics, and character of the original facial animations.