Planar Bones for MPEG-4 Facial Animation

  • Authors:
  • Manuel A. Sánchez Lorenzo;Steve C. Maddock

  • Affiliations:
  • -;-

  • Venue:
  • TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
  • Year:
  • 2003

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Abstract

This paper proposes a deformation technique calledPlanar Bones, derived from Surface-oriented FreeForm Deformations, and explores its application to thecontext of Facial Animation. The warping method proposeduses as the control input a polygonal mesh, whichis built as a triangulation of the Feature Points definedby MPEG-4. A strong correspondence betweenthe facial geometry and this control structure is maintainedthroughout the animation, overcoming the issuesof many of the current systems defined using this standard.