A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Facial animation framework for the web and mobile platforms
Proceedings of the seventh international conference on 3D Web technology
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
MPEG-4 Facial Animation: The Standard,Implementation and Applications
MPEG-4 Facial Animation: The Standard,Implementation and Applications
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Automatic 3D Cloning and Real-Time Animation of a Human Face
CA '97 Proceedings of the Computer Animation
Animation of Synthetic Faces in MPEG-4
CA '98 Proceedings of the Computer Animation
Facial Deformations for MPEG-4
CA '98 Proceedings of the Computer Animation
MPEG-4 Compatible Faces from Orthogonal Photos
CA '99 Proceedings of the Computer Animation
Efficient Active Appearance Model for Real-Time Head and Facial Feature Tracking
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
Graphical Models
Emotional intensity-based facial expression cloning for low polygonal applications
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Data-driven facial expression synthesis via Laplacian deformation
Multimedia Tools and Applications
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Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (namely the source) to a mesh representing another face (the target), generally having a different geometry and connectivity. In this paper, we describe a novel method based on the combination of the Radial Basis Functions (RBF) volume morphing with the encoding capabilities of the widely used MPEG-4 Facial and Body Animation (FBA) international standard. First, we find the morphing function G(P) that precisely fits the shape of the source into the shape of the target face. Then, all the MPEG-4 encoded movements of the source face are transformed using the same function G(P) and mapped to the corresponding vertices of the target mesh. By doing this, we obtain, in a straightforward and simple way, the whole set of the MPEG-4 encoded facial movements for the target face in a short time. This animatable version of the target face is able to perform generic face animation stored in a MPEG-4 FBA data stream.