Accurate Visible Speech Synthesis Based on Concatenating Variable Length Motion Capture Data
IEEE Transactions on Visualization and Computer Graphics
Facial motion cloning with radial basis functions in MPEG-4 FBA
Graphical Models
Real-time language independent lip synchronization method using a genetic algorithm
Signal Processing - Special section: Multimodal human-computer interfaces
Proceedings of the 15th international conference on Multimedia
User's gestural exploration of different virtual agents' expressive profiles
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Towards Emotionally-Intelligent Pedagogical Agents
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Simplified facial animation control utilizing novel input devices: a comparative study
Proceedings of the 14th international conference on Intelligent user interfaces
A Novel Visual Speech Representation and HMM Classification for Visual Speech Recognition
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
"Feed the Fish": an affect-aware game
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Multimodal Signals: Cognitive and Algorithmic Issues
Ontology-Based Emotion System for Digital Environment
Agent Computing and Multi-Agent Systems
X3DOM: a DOM-based HTML5/X3D integration model
Proceedings of the 14th International Conference on 3D Web Technology
Example-based performance driven facial shape animation
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Expression mimicking: from 2D monocular sequences to 3D animations
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
VideoTRAN: a translation framework for audiovisual face-to-face conversations
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
Analysis and synthesis of multimodal verbal and non-verbal interaction for animated interface agents
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
The SEMAINE API: towards a standards-based framework for building emotion-oriented systems
Advances in Human-Computer Interaction - Special issue on emotion-aware natural interaction
Audiovisual alignment in a face-to-face conversation translation framework
BioID_MultiComm'09 Proceedings of the 2009 joint COST 2101 and 2102 international conference on Biometric ID management and multimodal communication
Charisma: High-performance Web-based MPEG-compliant animation framework
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
MMS entertainment system based on mobile phone
ICIMCS '10 Proceedings of the Second International Conference on Internet Multimedia Computing and Service
The application of MPEG-4 compliant animation to a modern games engine and animation framework
MIG'10 Proceedings of the Third international conference on Motion in games
Turk-2, a multi-modal chess player
International Journal of Human-Computer Studies
Multimodal behavior realization for embodied conversational agents
Multimedia Tools and Applications
On creating multimodal virtual humans--real time speech driven facial gesturing
Multimedia Tools and Applications
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Perception of blended emotions: from video corpus to expressive agent
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
An adaptive personality model for ECAs
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Understanding 3d emotions through compact anthropometric autoregressive models
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Automated gesturing for embodied agents
JSAI'05 Proceedings of the 2005 international conference on New Frontiers in Artificial Intelligence
Intelligent content production for a virtual speaker
IMTCI'04 Proceedings of the Second international conference on Intelligent Media Technology for Communicative Intelligence
Towards ECA's animation of expressive complex behaviour
COST'10 Proceedings of the 2010 international conference on Analysis of Verbal and Nonverbal Communication and Enactment
Position-based facial animation synthesis
Computer Animation and Virtual Worlds
Video-driven state-aware facial animation
Computer Animation and Virtual Worlds
3D/4D facial expression analysis: An advanced annotated face model approach
Image and Vision Computing
Person independent 3D facial expression recognition by a selected ensemble of SIFT descriptors
EG 3DOR'10 Proceedings of the 3rd Eurographics conference on 3D Object Retrieval
3D face modeling from ancient Kabuki drawings
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Facial expression recognition using 3D facial feature distances
ICIAR'07 Proceedings of the 4th international conference on Image Analysis and Recognition
Facial Feature Tracking via Evolutionary Multiobjective Optimization
International Journal of Applied Evolutionary Computation
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
International Journal of Mobile Human Computer Interaction
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
International Journal of Multimedia Data Engineering & Management
Vers des Agents Conversationnels Animés Socio-Affectifs
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Image and Vision Computing
Automatic facial expression recognition in real-time from dynamic sequences of 3D face scans
The Visual Computer: International Journal of Computer Graphics
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From the Publisher:This book promises to become the primary reference for the MPEG-4 Facial Animation. It presents the reasoning behind the standard specification, how it works, what are the potential applications, and gives a wide overview of technologies directly related to the standard and its implementation. It will be useful for companies implementing products and services related to the new standard, researchers in several domains related to facial animation, as well as wider technical audience interested in new technologies and applications.