MPEG-4 Facial Animation: The Standard,Implementation and Applications
MPEG-4 Facial Animation: The Standard,Implementation and Applications
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
Proceedings of the working conference on Advanced visual interfaces
Reducing blendshape interference by selected motion attenuation
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Facial performance capture and expressive translation for King Kong
ACM SIGGRAPH 2006 Sketches
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 sketches
ACM SIGGRAPH 2007 courses
Parameterized Models for Facial Animation
IEEE Computer Graphics and Applications
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
User's gestural exploration of different virtual agents' expressive profiles
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Intelligent expressions of emotions
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Multimodal interaction with a virtual character in interactive storytelling
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Synthesizing expressions using facial feature point tracking: how emotion is conveyed
Proceedings of the 3rd international workshop on Affective interaction in natural environments
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Interacting with a gaze-aware virtual character
Proceedings of the 2010 workshop on Eye gaze in intelligent human machine interaction
Influence of head orientation in perception of personality traits in virtual agents
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
A brain-inspired computational model of emotion and attention interaction
BI'12 Proceedings of the 2012 international conference on Brain Informatics
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Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human expressiveness are usually designed with a limited amount of facial regulators. Such regulators are derived from the facial muscle parts that are concurrently activated. Common tools for editing such facial expressions use slider-based interfaces where only a single input at a time is possible. Novel input devices, such as gamepads or data gloves, which allow parallel editing, could not only speed up editing, but also simplify the composition of new facial expressions. We created a virtual face with 23 facial controls and connected it with a slider-based GUI, a gamepad, and a data glove. We first conducted a survey with professional graphics designers to find out how the latter two new input devices would be received in a commercial context. A second comparative study with 17 subjects was conducted to analyze the performance and quality of these two new input devices using subjective and objective measurements.