The media equation: how people treat computers, television, and new media like real people and places
Heroes, villians, magicians, …: dramatis personae in a virtual story creation environment
Proceedings of the 6th international conference on Intelligent user interfaces
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
ARTIMIS: natural dialogue meets rational agency
IJCAI'97 Proceedings of the Fifteenth international joint conference on Artifical intelligence - Volume 2
A domain-independent framework for modeling emotion
Cognitive Systems Research
Levels of representation in the annotation of emotion for the specification of expressivity in ECAs
Lecture Notes in Computer Science
Facial animation in a nutshell: past, present and future
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Simplified facial animation control utilizing novel input devices: a comparative study
Proceedings of the 14th international conference on Intelligent user interfaces
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Multimodal Signals: Cognitive and Algorithmic Issues
Des agents virtuels sociaux et émotionnels pour l'interaction humain-machine
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
How to import the concept of conviviality to web communities
International Journal of Web Based Communities
Emotional gaming: win by emotion expression
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Modeling of layered fuzzy facial expression generation
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
A normative multi-agent systems approach to the use of conviviality for digital cities
COIN'07 Proceedings of the 2007 international conference on Coordination, organizations, institutions, and norms in agent systems III
Facial deception in humans and ECAs
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Affect expression in ECAs: Application to politeness displays
International Journal of Human-Computer Studies
Don't scratch! self-adaptors reflect emotional stability
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
A climate of fear: considerations for designing a virtual acoustic ecology of fear
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Hi-index | 0.00 |
We propose an architecture of an embodied conversational agent that takes into account two aspects of emotions: the emotions triggered by an event (the felt emotions) and the expressed emotions (the displayed ones), which may differ in real life. In this paper, we present a formalization of emotion eliciting-events based on a model of the agent’s mental state composed of beliefs, choices, and uncertainties. This model enables to identify the emotional state of an agent at any time. We also introduce a computational model based on fuzzy logic that computes facial expressions of emotions blending. Finally, examples of facial expressions resulting from the implementation of our model are shown.