A reflexive, not impulsive agent
Proceedings of the fifth international conference on Autonomous agents
Intelligent expressions of emotions
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
A domain-independent framework for modeling emotion
Cognitive Systems Research
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A growing interest in using virtual characters expressing emotions and used to embody some roles typically performed by humans (as for example the role of announcer or tutor) has been observed in recent years. As humans, in some situations, such virtual characters should be persuasive to try to convince the user during the interaction. Recent research in Human and Social Sciences has shown that emotion expressions can be used to improve someone's persuasiveness [2, 14, 6]. During interpersonal interaction, people generally express emotions different from their felt emotions because they have to follow some sociocultural norms or they are pursuing specific goals. The expression of emotion to achieve a specific goal is called emotional gaming [2]. To game emotion means to strategically modify the expression of a current felt emotion to try to influence someone else's behavior.