Computers as theatre
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Integrating pedagogical capabilities in a virtual environment agent
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Guiding the user through dynamically generated hypermedia presentations with a life-like character
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments
Proceedings of the third annual conference on Autonomous Agents
Proceedings of the third annual conference on Autonomous Agents
Perceptual user interfaces: perceptual intelligence
Communications of the ACM
Bringing drama into a virtual stage
Proceedings of the third international conference on Collaborative virtual environments
Embodied conversational agents
Embodied conversational agents
Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That..
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Is the wolf angry or... just hungry?
Proceedings of the fifth international conference on Autonomous agents
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Papous: The Virtual Storyteller
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Ghostwriter: a narrative virtual environment for children
Proceedings of the 2003 conference on Interaction design and children
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Storytelling Ontology Model Using RST
IAT '06 Proceedings of the IEEE/WIC/ACM international conference on Intelligent Agent Technology
Conciliating coherence and high responsiveness in interactive storytelling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Incorporating Emotion Regulation into Virtual Stories
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Planning and Interaction Levels for TV Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics
Intelligent expressions of emotions
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
E-Learning environment based on intelligent synthetic characters
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
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One difficulty in creating synthetic characters for interactive stories is that these characters must convey their role in the story in a believable way. However, the relation between believability, on one side, and the role a character plays in a drama, on the other, has not yet been fully addressed. In this paper we will present a view on how to develop believable synthetic characters whose behaviour is based on a set of predefined functions (Propp's functions) associated with the role they play in the story. To illustrate the approach, we will present a collaborative virtual environment, Teatrix, designed for children to build their own stories-fairy tales. In Teatrix, virtual actors play roles (such as villain, hero, magician, etc), which are functional for the development of the story. Such roles have pre-defined goals and plans, allowing the story to flow and climax situations to arise. Teatrixis already in use by children ages between 7 and 9, in the context of a Computer-Integrated Classroom scenario.