Conciliating coherence and high responsiveness in interactive storytelling

  • Authors:
  • Marcelo M. Camanho;Angelo E. M. Ciarlini;Antonio L. Furtado;Cesar T. Pozzer;Bruno Feijó

  • Affiliations:
  • UNIRIO, Rio de Janeiro, Brazil;UNIRIO, Rio de Janeiro, Brazil;Puc-Rio, Rio de Janeiro, Brazil;Universidade Federal de Santa Maria, Santa Maria, RS, Brazil;Puc-Rio, Rio de Janeiro, Brazil

  • Venue:
  • Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Interactive storytelling is a new form of digital entertainment that brings together techniques and tools for the creation, visualization and control of interactive stories through electronic means. One of the main challenges of interactive storytelling is the generation of stories that are both coherent and interesting, while providing means to allow the user to interact with the story. On the other hand, user's intervention should not violate the rules of the chosen genre, leading to unlikely developments. Another problem arises when storytelling environments require high responsiveness, as is the case in interactive TV. The fact that storytelling systems are usually very CPU intensive should not affect responsiveness. This paper describes a model to deal with these requirements, which has been implemented over a previous version of Logtell, a logic-based tool for interactive generation and dramatization of stories.