Foundations of logic programming; (2nd extended ed.)
Foundations of logic programming; (2nd extended ed.)
Intention is choice with commitment
Artificial Intelligence
A formal theory of plan recognition and its implementation
Reasoning about plans
Conceptual database design: an Entity-relationship approach
Conceptual database design: an Entity-relationship approach
The Art of Computer Game Design
The Art of Computer Game Design
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Constructing Libraries of Typical Plans
CAiSE '01 Proceedings of the 13th International Conference on Advanced Information Systems Engineering
First Person: New Media as Story, Performance, and Game
First Person: New Media as Story, Performance, and Game
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Planning algorithms for interactive storytelling
Computers in Entertainment (CIE) - Interactive entertainment
Conciliating coherence and high responsiveness in interactive storytelling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
STRIPS: a new approach to the application of theorem proving to problem solving
IJCAI'71 Proceedings of the 2nd international joint conference on Artificial intelligence
A Plot-Manipulation Algebra to Support Digital Storytelling
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
A Frame Manipulation Algebra for ER Logical Stage Modelling
ER '09 Proceedings of the 28th International Conference on Conceptual Modeling
Modeling interactive storytelling genres as application domains
Journal of Intelligent Information Systems
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The process of plot composition in the context of interactive storytelling is considered from a fourfold perspective, that is, from the syntagmatic, paradigmatic, antithetic, and meronymic relations between the constituent events. These relations are shown to be associated with the four major tropes of semiotic research. A conceptual model and set of facilities for interactive plot composition and adaptation dealing with the four relations is described. To accommodate antithetic relations, corresponding to the irony trope, our plan-based approach leaves room for the unplanned. A simple storyboarding prototype tool has been implemented to conduct experiments.