ECAI '92 Proceedings of the 10th European conference on Artificial intelligence
Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
Fast planning through planning graph analysis
Artificial Intelligence
Using temporal logics to express search control knowledge for planning
Artificial Intelligence
Artificial Intelligence - Special issue on heuristic search in artificial intelligence
Extending Planning Graphs to an ADL Subset
ECP '97 Proceedings of the 4th European Conference on Planning: Recent Advances in AI Planning
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Introducing narrative principles into planning-based interactive storytelling
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
The FF planning system: fast plan generation through heuristic search
Journal of Artificial Intelligence Research
The metric-FF planning system: translating "Ignoring delete lists" to numeric state variables
Journal of Artificial Intelligence Research
Hybrid STAN: Identifying and managing combinatorial optimisation sub-problems in planning
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
An architecture to easily produce adventure and movie games for the mobile scenario
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Planning Actions with Social Consequences
Agent Computing and Multi-Agent Systems
Event relations in plan-based plot composition
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Plot induction and evolutionary search for story generation
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Timeline-based navigation for interactive narratives
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
How authors benefit from linear logic in the authoring process of interactive storyworlds
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
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Interactive storytelling (IS) is an important research topic in the broader area of interactive digital entertainment. Research in IS focuses in the search for techniques that allow the creation of systems that can generate stories that change as a consequence of a player's actions. There have been numerous articles attempting to reach this goal by employing a planning algorithm as part of the solution, but they typically do not discuss in detail why a given planning algorithm was used. Given this reality, this article makes two main contributions. First, it proposes an initial set of criteria that can be used to evaluate how well a given planning algorithm fits IS systems. Second, on the basis of these criteria, it presents an analysis using available planning systems.