Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Heroes, villians, magicians, …: dramatis personae in a virtual story creation environment
Proceedings of the 6th international conference on Intelligent user interfaces
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Understanding and Simulating Narratives in the Context of Information Systems
ER '02 Proceedings of the 21st International Conference on Conceptual Modeling
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Planning algorithms for interactive storytelling
Computers in Entertainment (CIE) - Interactive entertainment
An architecture to easily produce adventure and movie games for the mobile scenario
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Conciliating coherence and high responsiveness in interactive storytelling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A nondeterministic model for controlling the dramatization of interactive stories
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Planning and Interaction Levels for TV Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
A Plot-Manipulation Algebra to Support Digital Storytelling
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Event relations in plan-based plot composition
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Interactive storytelling: approaches and techniques to achieve dynamic stories
Transactions on edutainment I
Modeling interactive storytelling genres as application domains
Journal of Intelligent Information Systems
Integration of dialogue patterns into the conceptual model of storyboard design
ER'10 Proceedings of the 2010 international conference on Advances in conceptual modeling: applications and challenges
Nondeterministic planning for generating interactive plots
IBERAMIA'10 Proceedings of the 12th Ibero-American conference on Advances in artificial intelligence
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Verification of temporal constraints in continuous time on nondeterministic stories
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Social interaction for interactive storytelling
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. On the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre. This paper describes LOGTELL, a tool we have been developing for interactively generating and dramatizing stories. We focus on the specification of a formal logic model for events and characters' behaviour. Based on the model, the user can interact with the tool at various levels, obtaining a variety of stories agreeable to individual tastes, within the imposed coherence requirements. The system alternates stages of goal inference, planning, user intervention and 3D visualization. Our experiments have shown that the system can be used not only for entertainment but also to help in the creation and adaptation of stories in conformity with a specified genre.