A nondeterministic model for controlling the dramatization of interactive stories

  • Authors:
  • Thiago R. Dória;Angelo E.M. Ciarlini;Alexandre Andreatta

  • Affiliations:
  • Universidade Federal do Estado do Rio de Janeiro - UNIRIO, Rio de Janeiro, Brazil;Universidade Federal do Estado do Rio de Janeiro - UNIRIO, Rio de Janeiro, Brazil;Universidade Federal do Estado do Rio de Janeiro - UNIRIO, Rio de Janeiro, Brazil

  • Venue:
  • SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents a new model to control the dramatization of interactive stories, which are dynamically generated and presented in a 3D animation format. This new model gives the possibility of variation in the representation of stories and allows some interference of the user over the story throughout the play, while assuring coherence and a smooth flow of the narrative. Moreover, the model guarantees that the events finish in the expected way and at the right time. The model is based on the representation of events by nondeterministic automata, which gives some autonomy to the actors in their micro-actions. In order to control the dramatization, policies are generated using an automated planning technique based on model checking. To validate the model, a prototype has been implemented to be incorporated into the interactive storytelling system Logtell