Acting optimally in partially observable stochastic domains
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Weak, strong, and strong cyclic planning via symbolic model checking
Artificial Intelligence - special issue on planning with uncertainty and incomplete information
Character-Driven Story Generation in Interactive Storytelling
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Automated Planning: Theory & Practice
Automated Planning: Theory & Practice
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Conciliating coherence and high responsiveness in interactive storytelling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A nondeterministic model for controlling the dramatization of interactive stories
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Planning and Interaction Levels for TV Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Task decomposition on abstract states, for planning under nondeterminism
Artificial Intelligence
Forward-chaining planning in nondeterministic domains
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Total-order planning with partially ordered subtasks
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Verification of temporal constraints in continuous time on nondeterministic stories
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
A method to check the satisfaction of continuous-time constraints by nonlinear stories
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Information-Gathering events in story plots
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Interactive storytelling is a new kind of digital entertainment in which users interact with a story being told. In this context, automated planning algorithms are interesting alternatives to create plots that are coherent with the intended genre. Diversity of stories and opportunities for interaction are however other key requirements to be considered by such applications. It is also important to generate stories incorporating failed attempts to achieve goals, since this is essential to create dramatic tension. In this paper, we describe a planner that takes these issues into account by means of planning with nondeterministic events, that is, events with more than one possible different outcome. The implemented planner has been incorporated to the new version of the interactive storytelling system Logtell.