A formal theory of plan recognition and its implementation
Reasoning about plans
Symbolic model checking: 1020 states and beyond
Information and Computation - Special issue: Selections from 1990 IEEE symposium on logic in computer science
Fast planning through planning graph analysis
Artificial Intelligence
Heroes, villians, magicians, …: dramatis personae in a virtual story creation environment
Proceedings of the 6th international conference on Intelligent user interfaces
Character-Based Interactive Storytelling
IEEE Intelligent Systems
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Journal of Artificial Intelligence Research
Planning in nondeterministic domains under partial observability via symbolic model checking
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
Planning as model checking for extended goals in non-deterministic domains
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
Modeling interactive storytelling genres as application domains
Journal of Intelligent Information Systems
Nondeterministic planning for generating interactive plots
IBERAMIA'10 Proceedings of the 12th Ibero-American conference on Advances in artificial intelligence
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Structural writing, a design principle for interactive drama
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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Interactivity, coherence and diversity of the stories are key issues for the development of interactive storytelling systems. When stories are to be told via interactive TV, special interaction methods are also necessary in order to cope with high responsiveness requirements. In this paper, we describe the extension of the interactive storytelling system Logtell we have developed to run in an interactive TV environment. Planning algorithms have been applied to provide coherence and diversity for the stories at levels of both plot composition and dramatization. A new architecture was designed to combine these algorithms with special interaction methods incorporated to achieve high responsiveness.