Planning and Interaction Levels for TV Storytelling

  • Authors:
  • Angelo E. Ciarlini;Marcelo M. Camanho;Thiago R. Dória;Antonio L. Furtado;Cesar T. Pozzer;Bruno Feijó

  • Affiliations:
  • UniRio --- Departamento de Informática Aplicada, Rio de Janeiro, Brazil;UniRio --- Departamento de Informática Aplicada, Rio de Janeiro, Brazil;UniRio --- Departamento de Informática Aplicada, Rio de Janeiro, Brazil;PUC-Rio --- Departamento de Informática, Rio de Janeiro, Brazil;Dep. de Eletrônica e Computação, Universidade Federal de Santa Maria, 3° and. Santa Maria, Brazil;PUC-Rio --- Departamento de Informática, Rio de Janeiro, Brazil

  • Venue:
  • ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
  • Year:
  • 2008

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Abstract

Interactivity, coherence and diversity of the stories are key issues for the development of interactive storytelling systems. When stories are to be told via interactive TV, special interaction methods are also necessary in order to cope with high responsiveness requirements. In this paper, we describe the extension of the interactive storytelling system Logtell we have developed to run in an interactive TV environment. Planning algorithms have been applied to provide coherence and diversity for the stories at levels of both plot composition and dramatization. A new architecture was designed to combine these algorithms with special interaction methods incorporated to achieve high responsiveness.