Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Possible Worlds, Artificial Intelligence, and Narrative Theory
Possible Worlds, Artificial Intelligence, and Narrative Theory
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
Double Appraisal for Synthetic Characters
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Planning and Interaction Levels for TV Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Conceiving Interactive Story Events
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
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Computer-based highly interactive drama involves different authoring approaches, compared to linear media. Underlying design principles needs to be understood in order to guide the authoring process, to teach authors and to design better systems. This paper identifies a fundamental design principle termed Structural Writing that underlies some of the most generative approaches in interactive drama. A theoretical description of this principle is proposed, which leads to a general architecture for interactive drama that may help authors and researchers to design systems that better exploit the principle of structural writing.