Instructions, intentions and expectations
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Handbook of Internet and multimedia
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Plan-Refinement Strategies and Search-Space Size
ECP '97 Proceedings of the 4th European Conference on Planning: Recent Advances in AI Planning
TEATRIX: Virtual Environment for Story Creation
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
A framework for plot control in interactive story systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Emergent situations in interactive storytelling
Proceedings of the 2002 ACM symposium on Applied computing
Agents' Interaction in Virtual Storytelling
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Knowledge-based conversational agents and virtual storytelling
Proceedings of the 2004 ACM symposium on Applied computing
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Minimal structures for stories
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Digital heritage application as an edutainment tool
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Using ontology to establish social context and support social reasoning
Lecture Notes in Computer Science
The future of interactive drama
Proceedings of the second Australasian conference on Interactive entertainment
An implementation of real-time 3D interactive drama
Computers in Entertainment (CIE) - Interactive entertainment
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
Interactive Narrative, Plot Types, and Interpersonal Relations
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
On the implications of the virtual storyteller’s point of view
The Knowledge Engineering Review
Interactive stories on the net: a model and an architecture for X3D worlds
Proceedings of the 14th International Conference on 3D Web Technology
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
To Be or Not to Be: Towards Stateless Interactive Drama
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Dynagent: an incremental forward-chaining HTN planning agent in dynamic domains
DALT'05 Proceedings of the Third international conference on Declarative Agent Languages and Technologies
A simple story: using an agents' based context-aware architecture for storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Transactions on Edutainment VII
Organizing scalable adaptation in serious games
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Structural writing, a design principle for interactive drama
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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In this paper, we present the first results obtained with an interactive storytelling prototype. Our main objective is to develop flexible character-based systems, which nevertheless rely on narrative formalisms and representations. Characters' behaviours are generated from plan-based representations, whose content is derived from narrative formalisms. We suggest that search based planning can satisfy the real-time requirements of interactive storytelling, while still being compatible with the narrative formalisation we are pursuing. We then describe into greater detail a short episode generated by the system, which illustrates both high-level results and technical aspects, such as re-planning and user intervention. Further work will be dedicated to developing more complex narrative representations and investigating the relations between natural language semantics and narrative structures in the context of interactive storytelling.