Do the thing right: an architecture for action-expression
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
The Art of Computer Game Design
The Art of Computer Game Design
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Crafting the Illusion of Meaning: Template-Based Specification of Embodied Conversational Behavior
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Building applied natural language generation systems
Natural Language Engineering
A discourse planning approach to cinematic camera control for narratives in virtual environments
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
Towards minimalism and expressiveness in interactive drama
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Authoring interactive narratives with hypersections
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The mutiny: an interactive drama on IDtension
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
To Be or Not to Be: Towards Stateless Interactive Drama
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
BEcool: towards an author friendly behaviour engine
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Interactive simulations to help teenagers cope when a parent has a traumatic brain injury
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Exploring narrative interpretation and adaptation for interactive story creation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Using highly interactive drama to help young people cope with traumatic situations
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Educational narrative games with choice: the simula family
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Transactions on Edutainment VII
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Information-Gathering events in story plots
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Structural writing, a design principle for interactive drama
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
3D simulated interactive drama for teenagers coping with a traumatic brain injury in a parent
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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One goal of interactive narrative and drama is to create an experience while utilizing the computer where the user is one main character in the story. This goal raises a set of practical and theoretical challenges to artificial intelligence. In particular, an intelligent narrator has to dynamically maintain a satisfactory storyline and adapt to the user intervention. After reviewing the existing approaches to interactive drama, an original model is described, based on several theories on narrative. This model is based on a rule-based component for the generation of meaningful narrative actions and on a model of the user for the ranking of these actions and the action selection. A simple but authorable text generation system is also described, for the display of the actions on the computer. The system is implemented on a real-size scenario and experimental results are discussed. We conclude by discussing the possibility of a wider application of our approach within the field of AI.