Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Possible Worlds, Artificial Intelligence, and Narrative Theory
Possible Worlds, Artificial Intelligence, and Narrative Theory
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
TEATRIX: Virtual Environment for Story Creation
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Guiding interactive drama
Chris Crawford on Game Design
A user-centric adaptive story architecture: borrowing from acting theories
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Who poisoned hugh? - the STAR framework: integrating learning objectives with storytelling
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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This paper takes a look at narrative forms as of yet unexplored in the field of digital interactive storytelling, and proposes methods for how they can be used in engaging ways for the user. Digital Interactive Storytelling, while nearly two decades old as a field of research, has yet to produce a tool capable of producing masses of narratively interesting and engaging pieces for the end user. Although the various prototypes available produce several different story genres, they stem from the same classic narrative form. With this paper, we aim to introduce narrative techniques that have successfully been used in cinema, literature and the gaming world, and show how they can be adapted to DIS. We believe that by presenting these techniques authors can gain a better understanding of how to use existing systems.