Actors vs. animation for adult learning?
Proceedings of the second Australasian conference on Interactive entertainment
Mastering Unreal Technology: The Art of Level Design
Mastering Unreal Technology: The Art of Level Design
Is interactivity actually important?
Proceedings of the 3rd Australasian conference on Interactive entertainment
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
MMOG based on MAS: the MMOG layer
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Serious Use of a Serious Game for Language Learning
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Agents for Games and Simulations
A Teamwork Infrastructure for Computer Games with Real-Time Requirements
Agents for Games and Simulations
Architecture for Affective Social Games
Agents for Games and Simulations
Intelligent NPCs for Educational Role Play Game
Agents for Games and Simulations
Agents for Games and Simulations
Agent-Based Aircraft Control Strategies in a Simulated Environment
Agents for Games and Simulations
Adaptive Serious Games Using Agent Organizations
Agents for Games and Simulations
Intelligent Agent Modeling as Serious Game
Agents for Games and Simulations
BEcool: towards an author friendly behaviour engine
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Usability attributes in virtual learning environments
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Interfacing a cognitive agent platform with second life
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
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This paper reports our usage of game and virtual reality technology to build a risk training simulation inhabited by agents. We describe the design and issues in the development of the Risk Management Module using UrealEd 3.0 game toolkit and the BOrder Security System using Vizard so that others with similar goals might be informed by our experiences.