Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Methodology for engineering affective social applications
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
Kokomo: an empirically evaluated methodology for affective applications
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Koko: an architecture for affect-aware games
Autonomous Agents and Multi-Agent Systems
An interface for agent-environment interaction
ProMAS'10 Proceedings of the 8th international conference on Programming Multi-Agent Systems
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The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a service-oriented middleware that reduces the burden of incorporating affect into games and other entertainment applications. Koko provides a representation for affect, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko architecture makes three key contributions: (1) improving developer productivity by creating a reusable and extensible environment; (2) yielding an enhanced user experience by enabling independently developed applications to collaborate and provide a more coherent user experience than currently possible; (3) enabling affective communication in multiplayer and social games.