Architecture for Affective Social Games

  • Authors:
  • Derek J. Sollenberger;Munindar P. Singh

  • Affiliations:
  • Department of Computer Science, North Carolina State University, Raleigh, USA 27695-8206;Department of Computer Science, North Carolina State University, Raleigh, USA 27695-8206

  • Venue:
  • Agents for Games and Simulations
  • Year:
  • 2009

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Abstract

The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a service-oriented middleware that reduces the burden of incorporating affect into games and other entertainment applications. Koko provides a representation for affect, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko architecture makes three key contributions: (1) improving developer productivity by creating a reusable and extensible environment; (2) yielding an enhanced user experience by enabling independently developed applications to collaborate and provide a more coherent user experience than currently possible; (3) enabling affective communication in multiplayer and social games.