Unified theories of cognition
The Z notation: a reference manual
The Z notation: a reference manual
The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
Software architecture: perspectives on an emerging discipline
Software architecture: perspectives on an emerging discipline
Affective computing
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
A cognitive approach to affective user modeling
Affective interactions
Inserting ilities by controlling communications
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Infrastructure Support for Agent-Based Development
Selected papers from the UKMAS Workshop on Foundations and Applications of Multi-Agent Systems
Affective sensors, privacy, and ethical contracts
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Game Architecture and Design
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Inducing User Affect Recognition Models for Task-Oriented Environments
UM '07 Proceedings of the 11th international conference on User Modeling
Modeling User Affect from Causes and Effects
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Architecture for Affective Social Games
Agents for Games and Simulations
Intelligent NPCs for Educational Role Play Game
Agents for Games and Simulations
Agents for Games and Simulations
Persuasion, task interruption and health regimen adherence
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Lifelike pedagogical agents and affective computing: an exploratory synthesis
Artificial intelligence today
Methodology for engineering affective social applications
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Data-Driven refinement of a probabilistic model of user affect
UM'05 Proceedings of the 10th international conference on User Modeling
A domain-independent framework for modeling emotion
Cognitive Systems Research
Kokomo: an empirically evaluated methodology for affective applications
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Computational modeling of brain processes for agent architectures: issues and implications
BI'11 Proceedings of the 2011 international conference on Brain informatics
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The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are limited, with the maintenance and use of affect in essence being handcrafted for each game. The Koko architecture describes a service-oriented middleware that reduces the burden of incorporating affect recognition into games, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko architecture makes three key contributions: (1) improving developer productivity by creating a reusable and extensible environment; (2) yielding an enhanced user experience by enabling independently developed games and other applications to collaborate and provide a more coherent user experience than currently possible; (3) enabling affective communication in multiplayer and social games. Further, Koko is intended to be used as an extension of existing game architectures. We recognize that complex games require additional third party libraries, such as game engines. To enable the required flexibility we define the interfaces of the Koko architecture in a formal manner, thereby enabling the implementation of those interfaces to readily adapt to the unique requirements of game's other architectural components and requirements.