Interval scripts: a programming paradigm for interactive environments and agents
Personal and Ubiquitous Computing
Journal of Computing Sciences in Colleges
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
A gameplay definition through videogame classification
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Teaching programming concepts with GameMaker
Journal of Computing Sciences in Colleges
Koko: an architecture for affect-aware games
Autonomous Agents and Multi-Agent Systems
Motivational game design patterns of 'ville games
Proceedings of the International Conference on the Foundations of Digital Games
Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study
Simulation and Gaming
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