BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interruptions as Multimodal Outputs: Which are the Less Disruptive?
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Impact of interruption style on end-user debugging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using context-aware computing to reduce the perceived burden of interruptions from mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Modalities for building relationships with handheld computer agents
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Human-Computer Interaction
Designing socially acceptable multimodal interaction in cooking assistants
Proceedings of the 16th international conference on Intelligent user interfaces
Koko: an architecture for affect-aware games
Autonomous Agents and Multi-Agent Systems
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Gaze tutor: A gaze-reactive intelligent tutoring system
International Journal of Human-Computer Studies
MedReminder - an interactive multimedia medical application for the IPTV environment
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
Less fizzy drinks: a multi-method study of persuasive reminders
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
User interactions with an affective nutritional coach
Interacting with Computers
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Persuasive strategies in mobile insomnia therapy: alignment, adaptation, and motivational support
Personal and Ubiquitous Computing
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Cueing strategies, such as real-time reminders, are among the most effective methods of persuading individuals to perform healthy behaviors such as taking their medication and exercising. However, these reminders often represent a task interruption for users who are engaged in work activities. This paper presents the results of a study which explores strategies for interrupting users at work to perform a healthy behavior, in which the primary outcome of interest is long-term adherence to a desired health behavior change regimen. We find that the degree of perceived politeness of interruptions is positively correlated with predicted long-term adherence, but negatively correlated with short-term compliance. We also find that, among several interruption coordination strategies previously explored in the literature, empathic interruptions are superior overall in gaining both short-term compliance and long-term adherence.