Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
The Politeness Effect in an Intelligent Foreign Language Tutoring System
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Assessing Aptitude for Learning with a Serious Game for Foreign Language and Culture
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Some Pitfalls for Developing Enculturated Conversational Agents
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Off-Task Behavior in Narrative-Centered Learning Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Feedback Specificity and the Learning of Intercultural Communication Skills
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
An Evaluation of Sociocultural Data for Predicting Attitudinal Tendencies
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Adaptive Feedback in an Educational Game for Number Factorization
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Intelligent tutoring systems: new challenges and directions
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Individual differences in gameplay and learning: a narrative-centered learning perspective
Proceedings of the Fifth International Conference on the Foundations of Digital Games
An alternate reality game for language learning: ARGuing for multilingual motivation
Computers & Education
Towards Systems That Care: A Conceptual Framework based on Motivation, Metacognition and Affect
International Journal of Artificial Intelligence in Education
MicroMandarin: mobile language learning in context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost in the Middle Kingdom: a second language acquisition video game
Proceedings of the 49th Annual Southeast Regional Conference
Early prediction of cognitive tool use in narrative-centered learning environments
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Optimizing story-based learning: an investigation of student narrative profiles
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Facial expressions and politeness effect in foreign language training system
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
A different approach to teaching Chinese through serious games
Proceedings of the 6th International Conference on Foundations of Digital Games
Understanding student attention to adaptive hints with eye-tracking
UMAP'11 Proceedings of the 19th international conference on Advances in User Modeling
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
An analysis of attention to student --- adaptive hints in an educational game
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Predicting student self-regulation strategies in game-based learning environments
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
SPRING: speech and pronunciation improvement through games, for Hispanic children
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Designing serious games for revenue management training and strategy development
Proceedings of the Winter Simulation Conference
The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training
Simulation and Gaming
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The Tactical Language and Culture Training System (TLCTS) helps learners acquire basic communicative skills in foreign languages and cultures. Learners acquire communication skills through a combination of interactive lessons and serious games. Artificial intelligence plays multiple roles in this learning environment: to process the learner's speech, to interpret and evaluate learner actions, to control the response of non-player characters, to generate hints, and to assess the trainee's mastery of the skills. AI is also used to assist in the authoring process to assist in the generation and validation of lesson content. This paper gives an overview of the current system, and describes the experience to date in transitioning the system from research prototype into a training system that is in regular use by thousands of users in the United States and elsewhere.